A Tour of the GeoZui3D Object Panel


The Object Panel gives you information about loaded objects, and gives you control over how these objects are viewed. It also provides access to textures for the purposes of assigning them to objects, and editing color lookup tables.
The Object Panel is divided into 4 frames, with a button for closing the panel found below these frames. The first frame is the Objects Frame, which lists the objects currently loaded in the scene. The buttons in this frame allow you to hide and show objects, save changes to objects or save the scene, ask for information about an object, or unload an object from the scene.
The second frame is the Textures Frame, which lists the textures (and color lookup tables, or cluts) currently loaded. The buttons in this frame allow you to assign textures to objects, and edit and save cluts. See A Tour of the GeoZui3D Clut Editor for details about editing color lookup tables.
The third frame is the Information Frame, which provides information about a given object, and also displays the location and orientation information for the main window.
Finally, the fourth frame is the Height Exaggeration Frame, which displays the current height exaggeration, and allows you to test and select new height exaggerations. Height exaggeration can also be set interactively by enabling the Vertical Scale on the widgets through the Options-->Widget Options submenu
The "Close Frame" button simply closes the Object Panel, restoring the main 3D window to the full width of GeoZui3D.


Objects Frame

The Objects Frame lists the objects currently loaded in the scene. The buttons in this frame allow you to hide and show objects, save changes to objects or save the scene, ask for information about an object, or unload an object from the scene.

Object Listing The list at the top of the Objects Frame is called the Object Listing. It lists all objects currently loaded into the scene using the name that the object can be referenced by in the scripting language. The list is scrollable in both directions. The selected item or items in this list become the operands of operations invoked by buttons throughout the Object Panel.
Save Button Allows you to save the object(s) selected in the Object Listing. If no filename exists for the object, one is automatically generated based on its type. Only objects that support editing can be saved.
Hide Button Hides the object(s) selected in the Object Listing, so that they are no longer rendered in any of the 3D windows.
Show Button Unhides the object(s) selected in the Object Listing, so that they are rendered in all 3D windows (assuming they are not clipped at the time).
Info Button Lists information in the Information Listing about the object(s) selected in the Object Listing.
(Delete) Button Unloads the object(s) selected in the Object Listing from the scene, thereby removing it from the Object Listing. No further operations are possible on this object unless it is loaded again.
Save Scene Button Opens a popup file browser that allows you to choose the path for the scene file you wish to save. Once selected, GeoZui3D generates a scene file containing all of the currently loaded objects (regardless of what is selected in the Object Listing).


Textures Frame

The Textures Frame lists the textures (and color lookup tables, or cluts) currently loaded. The buttons in this frame allow you to assign textures to objects, and edit and save cluts.

Texture Listing The list at the top of the Textures Frame is called the Texture Listing. It lists all textures currently loaded into the scene. The list is scrollable in both directions. The selected item in this list becomes the operands of operations invoked by the buttons in the Texture Frame. Double-clicking on a texture in the Texture Listing causes it to become the default texture (see description immediately below).
"Default:" Indicator Displays the name of the texture currently being used as the default texture. The default texture is applied to all objects that have not been otherwise assigned a texture. To change the default texture to a new texture, double-click on the desired texture in the Textures Listing.
Edit Button If the currently selected texture is a clut, pressing this button opens the Clut Editor, allowing you to edit the clut. See A Tour of the GeoZui3D Clut Editor for details about editing color lookup tables.
Save Button Opens a popup file browser that allows you to choose a path for saving the clut selected in the Texture Listing. Once a file path is chosen, GeoZui3D saves the selected clut.
Assign Button Assigns the texture selected in the Texture Listing to the object(s) selected in the Object Listing. This assignment overrides any default or existing assignments of textures to these objects. How the texture is applied depends on the object. For instance, a clut assigned to a Gutm object will appear as a color-coding for height, while a clut assigned to a DataPoints object will be used as a look-up table for the values at each of the points.
(Delete) Button Unloads the texture selected in the Texture Listing, thereby removing it from the Texture Listing. No further operations are possible on this texture unless it is loaded again.
"Assign Default Texture to Object" Button Overrides any existing assignment on the object(s) selected in the Object Listing, and assigns the default texture to these objects.


Information Frame

The Information Frame provides information about a given object, and also displays the location and orientation information for the main window.

Information Listing The list at the top of the Information Frame is called the Information Listing. It lists information about objects selected in one of two ways: either by pressing the Info Button in the Objects Frame, or by clicking on an object in a 3D window. The list is scrollable in both directions.
"+" (Position) Indicator Displays the current location of the center of workspace for the main 3D window, given in UTM coordinates and distance from sea-level (meters).
Heading Indicator Displays the current heading (azimuth) for the main 3D window, given in degrees off north.
Pitch Indicator Displays the current pitch (reverse elevation) for the main 3D window, given in degrees off the horizontal. +90 degrees corresponds to looking straight down.


Height Exaggeration Frame

The Height Exaggeration Frame displays the current height exaggeration, and allows you to test and select new height exaggerations. Height exaggeration can also be set interactively by enabling the Vertical Scale on the widgets through the Options-->Widget Options submenu

Height Exaggeration Indicator Displays the current height exaggeration in effect, and allows the text entry of a new height exaggeration. A newly entered height exaggeration does not go into effect until either the "Enter" key is pressed, or one of the two buttons in this frame is pressed. Using the "Enter" key is equivalent to pressing the Apply Button.
Test Button Tests the height exaggeration entered in the Height Exaggeration Indicator. This testing is done by putting the new height exaggeration into effect without recalculating the lighting. This is always a fast operation, whereas using the Apply Button may take significantly longer with large data sets.
Apply Button Applys the height exaggeration entered in the Height exaggeration Indicator and recalculates the lighting. For large data sets, this operation can take a while. If it is not known how much height exaggeration is required, it may be best to test the current exaggeration first, using the Test Button.